![]() I suppose your best use of this would be with a heavily ranged/cc based party to keep enemies away, and you can knock enemies into fire or guardian attacks, but it scales with armor which (in my experience) isn't worth stacking past a certain point. Rather than being a comprehensive list, I'm just going to post the ones that I remember and have struggled to find use for: There are, however, some skills that I've really not been able to find any use for or synergy and when I'm forced to choose on of them it feels like it bricks the character in terms of promotion. I've tried quite a few different things so far and some of the skills (or combinations thereof) have been bonkers. Coming up with neat new builds through experimentation has been a lot of fun. Now they’re thick as thieves - and also, Stilyewn is missing an eye.I've been playing the heck out of this game and have really enjoyed it. When it went off, I chose for Stilyewn to dive in the way and save Rosellia. When they arrived, the figure from Stilyewn’s past was nowhere to be found. Naturally, Stilyewn and Rosellia jawed at each other for most of the trek. One of my characters, a mage named Stilyewn, recently received an invitation to reunite with an old frenemy, and I had him take a bickering buddy from my party, Rosellia, along for the ride. ![]() Sometimes, this might mean they acquire a new item or take their friendship (or rivalry) with another hero to a new level. During these events - which can run the gamut from dark rituals in the dead of night to chance romantic encounters with mysterious water sprites - individual characters are often faced with choices, which you, the player, get to make. While your characters move between locations, “Wildermyth” sporadically throws storybook-like events at them, replete with gorgeous prose and lovingly crafted visuals.
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